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Demon:Jinn

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Bestiary Entry: Jinn
Race: Demon
Domain: Earth, Celestial domains
Notes:
A once human creature that wished for ultimate power, usually at the expense of the lives of people around them or similar situation. It is told that in the first days of this demons creation, their power was divine in nature and the first Jinn was capable of destroying and creating his own versions of reality. He was so powerful the Archangels had to intervene and placed upon him a curse that placed his power under orders only. This is the closest a demon can come creation level power. Orders only means that this power can only be used under direct command of one who controls him. But, the Jinn is forbidden from ever telling his imbiber that he can use that sort of power in the first place and the Archangels fed lore into the ancient texts limiting the wishes to 3 and planting suggestions and ideas into the minds of those who control the Jinn.
Elemental affinities in the Jinn class exist: Water, Earth, Fire, Air, Spirit, Light, Dark, Law Chaos. Most Jinn derive their power from the Chaos class but specialized Jinns are known to have done immense damage. Currently, Most Jinn have been decreasing in numbers. It has been a mission of the Descendant to find and eradicate as many as they can find. Some of the more powerful Jinn are still in the possession of dangerous people, Arrellius for one who is very unpredictable.

Water: Wishes tend to force one to become unhappy and somber, drifting into depression and even suicide.
Fire: Becomes more and more aggressive and violent. Driven into hysteria and often ends up becoming a Jinn themselves or they are killed as these individuals are rarely low profile.
Earth: Can become trapped in a spiral of uncontrollable events; These individuals become shut ins, isolationists and ridden off as insane.
Air: These people are very vain and rude to everyone. They wish for grandeur and end up suffering from terrible loneliness.
Spirit: makes an individual think they're seeing things when they are not. Driven to hysteria and paranoia.
Dark: These people are driven to the worst sort of human atrocities and are left open to demonic possession.
Light: These Jinn make someone feel powerful and drive them to acts of glory that wind up being evil in nature. Causing battles only to win them, soaking up the glory but it takes them a while to get caught.
Law: these people want for nothing more than total and complete control. Iron clad law and utopia. The Jinn makes them feel like something is wrong or unclean even if it's not.
Chaos: Destructive and wild, these Jinn go after anyone and anything. They favor the anarchist and will stop at nothing for a cheap laugh.

Jinn must follow the orders of the one in possession of their dwelling. Its true they can be found in lamps, vials, boxes; any hollowed out object that can be shut closed. Some are summoned through rubbing, opening or an incantation. There have been a few Jinn who have been found but can no longer be summoned due to their incantations being lost to time or wear and tear of the dwelling. These Jinn are kept in a cache guarded by a Cherub guard.

Jinn are simple to defeat if one can take hold of their dwelling. Simply wish for them to go away and they must. once the Jinn has been eradicated from his dwelling, the dwelling is empty and harmless.
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Comments5
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AshlingRainStrom's avatar
The elemental affinities are very interesting!